A downloadable tool

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You ever wrestle with a Rigidbody for hours, just trying to get it to move properly? You tweak one thing, and suddenly your character is moonwalking into the void? Yeah. We’ve all been there.

Enter RigidBuddy.

RigidBuddy is a helper (static) class. Simply import it into your project and call RigidBuddy from any script with many built-in helper methods to simplify all things Rigidbody.

No more digging through documentation just to do basic physics operations. No more copy-pasting the same Rigidbody code for the 100th time. RigidBuddy streamlines everything so you can focus on making a game, not debugging a physics meltdown.

Let me give you an example.  Instead of manually resetting velocity and angular velocity every time you need to stop an object, just do this:

RigidBuddy.ZeroRigidbodyVelocities(myRigidbody);

This is just one of many use cases for RigidBuddy.  I encourage you to download and look at the script to see what all it can do - it's well documented. I guarantee you'll find at least a few methods that can streamline your workflow.

Why Use RigidBuddy?

Less typing, more doing. It’s like an express lane for Rigidbody physics.
No more physics tantrums. Everything works the way you expect it to.
Stop reinventing the wheel. Physics is hard enough—why make it harder?
Free. Like, totally free. No gimmicks, no weird upsells.

You could keep struggling with Rigidbody physics the old-fashioned way… or you could download RigidBuddy and let it handle the boring stuff for you.

Download now and get back to making cool stuff.

Download

Download NowName your own price

Click download now to get access to the following files:

RigidBuddy.unitypackage 6.7 kB

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